/*
    This source file is part of GeNa project.
    Copyright © GeNa project 2008
    For the latest info, see http://code.google.com/p/genaproject/ or  http://lumpyproject.forums-rpg.com

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Foobar is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Foobar.  If not, see <http://www.gnu.org/licenses/>. */

#ifndef GL_WINDOW_H_INCLUDED
#define GL_WINDOW_H_INCLUDED

#ifndef WX_PCH_H_INCLUDED
#include "wx_pch.h"
#endif

#include <wx/glcanvas.h>


class GLWindow : public wxGLCanvas
{
private:
    //OgreWindow linked chain
    static GLWindow* firstWnd;
    GLWindow* nextWnd;

    static wxGLContext* context; //OpenGL context
    static wxFrame* baseFrame;

    DECLARE_EVENT_TABLE()
public:
    GLWindow(wxWindow* parent = NULL, wxPoint position = wxDefaultPosition, wxSize size = wxDefaultSize);
    virtual ~GLWindow();

    virtual void update(int interval)
    {
        SetCurrent();
        SwapBuffers();
    }

    virtual void init()
    {
    }

    static void processRenderTimer(int interval);
    static void initGLWindow();
    static void deinitGLWindow();
protected:
    uint64_t time;
    bool isInitialized;
};

#endif // GL_WINDOW_H_INCLUDED
